USplineComponent::GetQuaternionAtTime

Given a time from 0 to the spline duration, return a quaternion corresponding to the spline's rotation there.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

FQuat GetQuaternionAtTime
(
    float Time,
    ESplineCoordinateSpace::Type CoordinateSpace,
    bool bUseConstantVelocity
) const

Remarks

Given a time from 0 to the spline duration, return a quaternion corresponding to the spline's rotation there.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss