USplineComponent::GetRollAtTime

Given a time from 0 to the spline duration, return the spline's roll there, in degrees.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

float GetRollAtTime
(
    float Time,
    ESplineCoordinateSpace::Type CoordinateSpace,
    bool bUseConstantVelocity
) const

Remarks

Given a time from 0 to the spline duration, return the spline's roll there, in degrees.

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