USplineComponent::GetWorldLocationAtDistanceAlongSpline

Given a distance along the length of this spline, return the point in world space where this puts you

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

FVector GetWorldLocationAtDistanceAlongSpline
(
    float Distance
) const

Remarks

Given a distance along the length of this spline, return the point in world space where this puts you

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