USplineComponent::GetWorldRotationAtTime

Given a time from 0 to the spline duration, return a rotation corresponding to the spline's position and direction there, in world space.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

FRotator GetWorldRotationAtTime
(
    float Time,
    bool bUseConstantVelocity
) const

Remarks

Given a time from 0 to the spline duration, return a rotation corresponding to the spline's position and direction there, in world space.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss