USplineComponent::SetWorldLocationAtSplinePoint
Move an existing point to a new world location
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h
|
Include
|
#include "Components/SplineComponent.h"
|
void SetWorldLocationAtSplinePoint
(
int32 PointIndex,
const FVector & InLocation
)
Move an existing point to a new world location
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