VirtualTextureMainPassMaxDrawDistance

The max draw distance to use in the main pass when also rendering to a runtime virtual texture.

Windows
MacOS
Linux

Syntax

float VirtualTextureMainPassMaxDrawDistance

Remarks

The max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is only exposed to the user through the same setting on ULandscapeSplineSegment.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss