| UPrimitiveComponent::BuildTextureStreamingData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual bool BuildTextureStreamingData
(
ETextureStreamingBuildType BuildType,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel,
TSet< FGuid > & DependentResources
)
Build the data to compute accuracte StreaminTexture data.