Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps. This will return the value assuming the primitive will be automatically switched to use texture mapping.
Parameter |
Description |
---|---|
Width |
[out] Width of light/shadow map |
Height |
[out] Height of light/shadow map |