| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
Include |
#include "Components/StereoLayerComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/StereoLayerComponent.cpp |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.