UTextRenderComponent::SetTextMaterial

Change the text material and signal the primitives to be rebuilt

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TextRenderComponent.h

Include

#include "Components/TextRenderComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/TextRenderComponent.cpp

Syntax

void SetTextMaterial
(
    UMaterialInterface * Material
)

Remarks

Change the text material and signal the primitives to be rebuilt

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