UWindDirectionalSourceComponent::SetStrength

Because the actual data used to query wind is stored on the render thread in an instance of [FWindSourceSceneProxy](API\Runtime\Engine\FWindSourceSceneProxy) all of our properties are read only.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/WindDirectionalSourceComponent.h

Include

#include "Components/WindDirectionalSourceComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/WindDirectionalSource.cpp

Syntax

void SetStrength
(
    float InNewStrength
)

Remarks

Because the actual data used to query wind is stored on the render thread in an instance of FWindSourceSceneProxy all of our properties are read only. The data can be manipulated with the following functions which will queue a render thread update for this componentSets the strength of the generated wind

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