Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
Computes the screen radius squared of a given sphere bounds in the given view. This is used at runtime instead of ComputeBoundsScreenSize to avoid a square root.
float - The screen size calculated
Parameter |
Description |
---|---|
Origin |
Origin of the bounds in world space |
SphereRadius |
Radius of the sphere to use to calculate screen coverage |
ViewOrigin |
The view origin involved in the calculation |
ProjMatrix |
The projection matrix of the view involved in the calculation |