Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
int8 ComputeTemporalStaticMeshLOD
(
const FStaticMeshRenderData * RenderData,
const FVector4 & Origin,
const float SphereRadius,
const FSceneView & View,
int32 MinLOD,
float FactorScale,
int32 SampleIndex
)
Computes the LOD level for the given static meshes render data in the given view, for one of the two temporal LOD samples
Parameter |
Description |
---|---|
RenderData |
Render data for the mesh |
Origin |
Origin of the bounds of the mesh in world space |
SphereRadius |
Radius of the sphere to use to calculate screen coverage |
View |
The view to calculate the LOD level for |
FactorScale |
multiplied by the computed screen size before computing LOD |
SampleIndex |
index (0 or 1) of the temporal sample to use |