Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
Include |
#include "LocalVertexFactory.h" |
TUniformBufferRef< FLocalVertexFactoryUniformShaderParameters > CreateLocalVFUniformBuffer
(
const class FLocalVertexFactory * VertexFactory,
uint32 LODLightmapDataIndex,
class FColorVertexBuffer * OverrideColorVertexBuffer,
int32 BaseVertexIndex,
int32 PreSkinBaseVertexIndex
)