CreateLocalVFUniformBuffer

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h

Include

#include "LocalVertexFactory.h"

Syntax

TUniformBufferRef< FLocalVertexFactoryUniformShaderParameters > CreateLocalVFUniformBuffer
(
    const class FLocalVertexFactory * VertexFactory,
    uint32 LODLightmapDataIndex,
    class FColorVertexBuffer * OverrideColorVertexBuffer,
    int32 BaseVertexIndex,
    int32 PreSkinBaseVertexIndex
)

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