FStringCurve::Eval

Evaluate the curve at the specified time.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Curves/StringCurve.h

Include

#include "Curves/StringCurve.h"

Source

/Engine/Source/Runtime/Engine/Private/Curves/StringCurve.cpp

Syntax

FString Eval
(
    float Time,
    const FString & InDefaultValue
) const

Remarks

Evaluate the curve at the specified time.

Returns

The evaluated string.

Parameters

Parameter

Description

Time

The time to evaluate.

InDefaultValue

The default value if no key exists.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss