UDataDrivenConsoleVariableSettings

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UDataDrivenConsoleVariableSettings

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/DataDrivenCVars/DataDrivenCVars.h

Include

#include "DataDrivenCVars/DataDrivenCVars.h"

Syntax

class UDataDrivenConsoleVariableSettings : public UDeveloperSettings

Variables

Name Description

Public variable

TArray< FDataDr...

 

CVarsArray

Public variable

FOnStageChanged

 

OnStageChanged

Protected variable

TArray< FString...

 

ShadowCVars

Functions

Name Description

Public function Static

void

 

OnDataDrivenChange

(
    IConsoleVariable* CVar
)

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

UObject interface

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Classes

Name

Description

Public class

FOnStageChanged

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