DrawDebugFloatHistory

Draws a 2D Histogram of size 'DrawSize' based [FDebugFloatHistory](API\Runtime\Engine\Engine\FDebugFloatHistory) struct, using DrawLocation for the location in the world, rotation will face camera of first player.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DrawDebugHelpers.h

Include

#include "DrawDebugHelpers.h"

Source

/Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp

Syntax

void DrawDebugFloatHistory
(
    UWorld const & WorldRef,
    FDebugFloatHistory const & FloatHistory,
    FVector const & DrawLocation,
    FVector2D const & DrawSize,
    FColor const & DrawColor,
    bool const & bPersistent,
    float const & LifeTime,
    uint8 const & DepthPriority
)

Remarks

Draws a 2D Histogram of size 'DrawSize' based FDebugFloatHistory struct, using DrawLocation for the location in the world, rotation will face camera of first player.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss