DrawPlane10x10

10x10 tessellated plane at x=-1..1 y=-1...1 z=0

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp

Syntax

void DrawPlane10x10
(
    class FPrimitiveDrawInterface * PDI,
    const FMatrix & ObjectToWorld,
    float Radii,
    FVector2D UVMin,
    FVector2D UVMax,
    const FMaterialRenderProxy * MaterialRenderProxy,
    uint8 DepthPriority
)

Remarks

Primitive drawing utility functions.Solid shape drawing utility functions. Not really designed for speed - more for debugging. These utilities functions are implemented in PrimitiveDrawingUtils.cpp.

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