Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void DrawPlane10x10
(
class FPrimitiveDrawInterface * PDI,
const FMatrix & ObjectToWorld,
float Radii,
FVector2D UVMin,
FVector2D UVMax,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriority
)
Primitive drawing utility functions.Solid shape drawing utility functions. Not really designed for speed - more for debugging. These utilities functions are implemented in PrimitiveDrawingUtils.cpp.