Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
void DrawUVs
(
FViewport * InViewport,
FCanvas * InCanvas,
int32 InTextYPos,
const int32 LODLevel,
int32 UVChannel,
TArray< FVector2D > SelectedEdgeTexCoords,
class FStaticMeshRenderData * StaticMeshRenderData,
class FSkeletalMeshLODRenderData * SkeletalMeshRenderData
)
Draws the UV layout of the supplied asset (either StaticMeshRenderData OR SkeletalMeshRenderData, not both!)