EDDSPixelFormat

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DDSLoader.h

Include

#include "DDSLoader.h"

Syntax

enum EDDSPixelFormat
{
    DDSPF_FourCC    = 0x00000004,
    DDSPF_RGB       = 0x00000040,
    DDSPF_DXT1      = ((uint32)(uint8)( 'D' ) | ((uint32)(uint8)( 'X' ) << 8) | ((uint32)(uint8)( 'T' ) << 16) | ((uint32)(uint8)( '1' ) << 24 )),
    DDSPF_DXT3      = ((uint32)(uint8)( 'D' ) | ((uint32)(uint8)( 'X' ) << 8) | ((uint32)(uint8)( 'T' ) << 16) | ((uint32)(uint8)( '3' ) << 24 )),
    DDSPF_DXT5      = ((uint32)(uint8)( 'D' ) | ((uint32)(uint8)( 'X' ) << 8) | ((uint32)(uint8)( 'T' ) << 16) | ((uint32)(uint8)( '5' ) << 24 )),
    DDSPF_DX10      = ((uint32)(uint8)( 'D' ) | ((uint32)(uint8)( 'X' ) << 8) | ((uint32)(uint8)( '1' ) << 16) | ((uint32)(uint8)( '0' ) << 24 )),
}

Values

Name

Description

DDSPF_FourCC

DDSPF_RGB

DDSPF_DXT1

DDSPF_DXT3

DDSPF_DXT5

DDSPF_DX10

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