Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
enum EDebugState
{
DEBUGSTATE_None,
DEBUGSTATE_IsolateDryAudio,
DEBUGSTATE_IsolateReverb,
DEBUGSTATE_TestLPF,
DEBUGSTATE_TestHPF,
DEBUGSTATE_TestLFEBleed,
DEBUGSTATE_DisableLPF,
DEBUGSTATE_DisableHPF,
DEBUGSTATE_DisableRadio,
DEBUGSTATE_MAX,
}
Name |
Description |
---|---|
DEBUGSTATE_None |
No debug sounds. |
DEBUGSTATE_IsolateDryAudio |
No reverb sounds. |
DEBUGSTATE_IsolateReverb |
Only reverb sounds. |
DEBUGSTATE_TestLPF |
Force LPF on all sources. |
DEBUGSTATE_TestHPF |
Force LPF on all sources. |
DEBUGSTATE_TestLFEBleed |
Bleed all sounds to the LFE speaker. |
DEBUGSTATE_DisableLPF |
Disable any LPF filter effects. |
DEBUGSTATE_DisableHPF |
Disable any LPF filter effects. |
DEBUGSTATE_DisableRadio |
Disable any radio filter effects. |
DEBUGSTATE_MAX |
Debug state of the audio system