Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DynamicResolutionState.h |
Include |
#include "DynamicResolutionState.h" |
enum EDynamicResolutionStateEvent
{
BeginFrame,
BeginDynamicResolutionRendering,
EndDynamicResolutionRendering,
EndFrame,
}
Name |
Description |
---|---|
BeginFrame |
Fired at the very begining of the frame. |
BeginDynamicResolutionRendering |
Fired when starting to render with dynamic resolution for the frame. |
EndDynamicResolutionRendering |
Fired when finished to render with dynamic resolution for the frame. |
EndFrame |
Fired at the very end of the frame. |
Game thread events for dynamic resolution state.