Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneTypes.h |
Include |
#include "SceneTypes.h" |
enum ELightComponentType
{
LightType_Directional = 0,
LightType_Point,
LightType_Spot,
LightType_Rect,
LightType_MAX,
LightType_NumBits = 2,
}
Name |
Description |
---|---|
LightType_Directional |
|
LightType_Point |
|
LightType_Spot |
|
LightType_Rect |
|
LightType_MAX |
|
LightType_NumBits |
Different light component types