EParticleDetailMode

Detail mode for scene component rendering.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Syntax

enum EParticleDetailMode
{
    PDM_Low,
    PDM_Medium,
    PDM_High,
    PDM_MAX,
}

Values

Name

Description

PDM_Low

PDM_Medium

PDM_High

PDM_MAX

Remarks

Detail mode for scene component rendering.

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