EShowFlagGroup

For [FShowFlagData](API\Editor\UnrealEd\FShowFlagData), order is not important, adding new elements requires updating some editor code

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlags.h

Include

#include "ShowFlags.h"

Syntax

enum EShowFlagGroup
{
    SFG_Normal,
    SFG_Advanced,
    SFG_PostProcess,
    SFG_CollisionModes,
    SFG_Developer,
    SFG_Visualize,
    SFG_LightTypes,
    SFG_LightingComponents,
    SFG_LightingFeatures,
    SFG_Hidden,
    SFG_Transient,
    SFG_Custom,
    SFG_Max,
}

Values

Name

Description

SFG_Normal

SFG_Advanced

SFG_PostProcess

SFG_CollisionModes

SFG_Developer

SFG_Visualize

SFG_LightTypes

SFG_LightingComponents

SFG_LightingFeatures

SFG_Hidden

SFG_Transient

SFG_Custom

SFG_Max

Remarks

For FShowFlagData, order is not important, adding new elements requires updating some editor code

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