UEdGraphSchema::HandleGraphBeingDeleted
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
| UEdGraphSchema::HandleGraphBeingDeleted()
|
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h
|
Include
|
#include "EdGraph/EdGraphSchema.h"
|
virtual void HandleGraphBeingDeleted
(
UEdGraph & GraphBeingRemoved
) const
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.