UAssetImportData::AddFileName

Add a filename at the specific index.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h

Include

#include "EditorFramework/AssetImportData.h"

Source

/Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp

Syntax

void AddFileName
(
    const FString & InPath,
    int32 Index,
    FString SourceFileLabel
)

Remarks

Add a filename at the specific index. Will update the imported timespan and MD5. It will also add in between with empty filenames

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss