UAssetImportData::AppendAssetRegistryTags

If your asset import data flavor need to add some asset registry tag, override this function.

Windows
MacOS
Linux

Override Hierarchy

UAssetImportData::AppendAssetRegistryTags()

UFbxSkeletalMeshImportData::AppendAssetRegistryTags()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h

Include

#include "EditorFramework/AssetImportData.h"

Syntax

virtual void AppendAssetRegistryTags
(
    TArray< FAssetRegistryTag > & OutTags
)

Remarks

If your asset import data flavor need to add some asset registry tag, override this function.

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