| UAssetImportData::AppendAssetRegistryTags()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
Include |
#include "EditorFramework/AssetImportData.h" |
virtual void AppendAssetRegistryTags
(
TArray< FAssetRegistryTag > & OutTags
)
If your asset import data flavor need to add some asset registry tag, override this function.