UAssetImportData::IsEditorOnly

Only valid in the editor

Windows
MacOS
Linux

Override Hierarchy

UObject::IsEditorOnly()

UAssetImportData::IsEditorOnly()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h

Include

#include "EditorFramework/AssetImportData.h"

Syntax

virtual bool IsEditorOnly() const

Remarks

Only valid in the editor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss