ADebugCameraController::GetBufferMaterialName

Get visualization buffer's material name used by post processing settings

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DebugCameraController.h

Include

#include "Engine/DebugCameraController.h"

Source

/Engine/Source/Runtime/Engine/Private/DebugCameraController.cpp

Syntax

FString GetBufferMaterialName
(
    const FString & InBuffer
)

Remarks

Get visualization buffer's material name used by post processing settings

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