Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DebugCameraHUD.h |
Include |
#include "Engine/DebugCameraHUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DebugCameraHUD.cpp |
virtual bool DisplayMaterials
(
float X,
float & Y,
float DY,
class UMeshComponent * MeshComp
)