| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DecalActor.h |
Include |
#include "Engine/DecalActor.h" |
class ADecalActor : public AActor
DecalActor contains a DecalComponent which can be used to render material modifications on top of existing geometry.
Name | Description | |
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ADecalActor ( |
Name | Description | ||
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UMaterialIns... |
CreateDynamicMaterialInstance() |
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UArrowCompon... |
GetArrowComponent() |
Returns ArrowComponent subobject |
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UDecalCompon... |
GetDecal() |
Returns Decal subobject |
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UMaterialInt... |
GetDecalMaterial() |
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UBillboardCo... |
GetSpriteComponent() |
Returns SpriteComponent subobject |
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SetDecalMaterial ( |
BEGIN DEPRECATED (use component functions now in level script) |
Name | Description | ||
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EditorApplyScale |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |
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GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
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PostEditMove ( |
Called after an actor has been moved in the editor |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |