Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
Include |
#include "Engine/LODActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LODActor.cpp |
void AddInstances
(
const UStaticMesh * InStaticMesh,
const UMaterialInterface * InMaterial,
const TArray< FTransform > & InTransforms
)
Add instances to this LODActor.