ALODActor::AddInstances

Add instances to this LODActor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

void AddInstances
(
    const UStaticMesh * InStaticMesh,
    const UMaterialInterface * InMaterial,
    const TArray< FTransform > & InTransforms
)

Remarks

Add instances to this LODActor.

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