ALODActor::EditorApplyMirror

Called by MirrorActors to perform a mirroring operation on the actor

Windows
MacOS
Linux

Override Hierarchy

AActor::EditorApplyMirror()

ALODActor::EditorApplyMirror()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

virtual void EditorApplyMirror
(
    const FVector & MirrorScale,
    const FVector & PivotLocation
)

Remarks

Called by MirrorActors to perform a mirroring operation on the actor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss