Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
Include |
#include "Engine/LODActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LODActor.cpp |
const bool HasValidLODChildren() const
Returns whether or not this LODActor has valid SubActors and whether or not their contained Primitive Components are linked (LODParentPrimitive) to StaticMeshComponent