Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
Include |
#include "Engine/LODActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LODActor.cpp |
const bool HasValidSubActors() const
Determines whether or not this LODActor has valid SubActors and can be built
true if the subactor(s) contain at least two static mesh components