ALODActor::HasValidSubActors

Determines whether or not this LODActor has valid SubActors and can be built

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

const bool HasValidSubActors() const

Remarks

Determines whether or not this LODActor has valid SubActors and can be built

Returns

true if the subactor(s) contain at least two static mesh components

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss