ALODActor::IsBuilt

Check to see if this mesh is built

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

const bool IsBuilt
(
    bool bInForce
) const

Remarks

Check to see if this mesh is built

Parameters

Parameter

Description

bInForce

Whether to force the recalculation of this actor's build flag. If this is false then the cached flag is used an only recalculated every so often.

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