ALODActor::PauseDitherTransition

Forces the mesh into view by setting the MinDrawDistance to zero (this pops the mesh into view, no fading)

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Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

void PauseDitherTransition()

Remarks

Forces the mesh into view by setting the MinDrawDistance to zero (this pops the mesh into view, no fading)

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