ALODActor::SetForcedView

Sets forcing the StaticMeshComponent drawing distance to 0 or LODDrawDistance according to InState

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

void SetForcedView
(
    const bool InState
)

Remarks

Sets forcing the StaticMeshComponent drawing distance to 0 or LODDrawDistance according to InState

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss