ALODActor::SetStaticMesh

Sets StaticMesh and IsPreviewActor to true if InStaticMesh equals nullptr

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h

Include

#include "Engine/LODActor.h"

Source

/Engine/Source/Runtime/Engine/Private/LODActor.cpp

Syntax

void SetStaticMesh
(
    UStaticMesh * InStaticMesh
)

Remarks

Sets StaticMesh and IsPreviewActor to true if InStaticMesh equals nullptr

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