Deprecated
Use AddInstances() instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
Include |
#include "Engine/LODActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LODActor.cpp |
void SetupImposters
(
const UMaterialInterface * InImposterMaterial,
UStaticMesh * InStaticMesh,
const TArray< FTransform > & InTransforms
)