Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LODActor.h |
Include |
#include "Engine/LODActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LODActor.cpp |
void StartDitherTransition()
Makes the actor tickable and according to r.HLOD.DitherPauseTime sets the MinDrawDistance back to non-zero