Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelBounds.h |
Include |
#include "Engine/LevelBounds.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LevelBounds.cpp |
void BroadcastLevelBoundsUpdated()
Broadcasts LevelBoundsActorUpdatedEvent in case this actor acts as a level bounds