ALevelBounds::IsTickable

Virtual that can be overloaded by the inheriting class.

Windows
MacOS
Linux

Override Hierarchy

FTickableObjectBase::IsTickable()

ALevelBounds::IsTickable()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelBounds.h

Include

#include "Engine/LevelBounds.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelBounds.cpp

Syntax

virtual bool IsTickable() const

Remarks

Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for all UObject derived classes as they might be loaded async and therefore won't be ready immediately.

Returns

true if object is ready to be ticked, false otherwise.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss