| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingVolume.h |
Include |
#include "Engine/LevelStreamingVolume.h" |
class ALevelStreamingVolume : public AVolume
Name | Description | ||
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uint32: 1 |
bDisabled |
If true, this streaming volume is ignored by the streaming volume code. |
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uint32: 1 |
bEditorPreVisOnly |
If true, this streaming volume should only be used for editor streaming level previs. |
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StreamingLevelNames |
Levels names affected by this level streaming volume. |
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|
TEnumAsByte< en... |
StreamingUsage |
Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load) |
Name | Description | |
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ALevelStreamingVolume ( |
Name | Description | ||
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UpdateStreamingLevelsRefs() |
Updates list of streaming levels that are referenced by this streaming volume |
Name | Description | ||
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CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |