| UObjectBase
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NavigationObjectBase.h |
Include |
#include "Engine/NavigationObjectBase.h" |
class ANavigationObjectBase :
public AActor,
public INavAgentInterface
Name | Description | ||
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uint32: 1 |
bIsPIEPlayerStart |
True if this nav point was spawned to be a PIE player start. |
Name | Description | |
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ANavigationObjectBase ( |
Name | Description | ||
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FindBase() |
||
|
UBillboardCo... |
GetBadSprite() |
Returns BadSprite subobject |
|
UCapsuleComp... |
GetCapsuleComponent() |
Returns CapsuleComponent subobject |
|
UBillboardCo... |
GetGoodSprite() |
Returns GoodSprite subobject |
|
APhysicsVolu... |
GetNavPhysicsVolume() |
Return Physics Volume for this Actor. |
|
ShouldBeBased() |
||
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Validate() |
Check to make sure the navigation is at a valid point. |
Name | Description | ||
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GetSimpleCollisionCylinder ( |
Get axis-aligned cylinder around this actor, used for simple collision checks (ie Pawns reaching a destination). |
|
|
PostEditMove ( |
Called after an actor has been moved in the editor |
Name | Description | ||
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PostEditUndo() |
Called after applying a transaction to the object. |
Name | Description | ||
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GetMoveGoalReachTest |
Get cylinder for testing if actor has been reached |
|
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GetNavAgentLocation() |
INavAgentInterface start. |