Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Note.h |
Include |
#include "Engine/Note.h" |
class ANote : public AActor
A sticky note. Level designers can place these in the level and then view them as a batch in the error/warnings window.
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Text |
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ANote ( |
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UArrowCompon... |
GetArrowComponent() |
Returns ArrowComponent subobject |
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UBillboardCo... |
GetSpriteComponent() |
Returns SpriteComponent subobject |
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CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |