| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/PostProcessVolume.h |
Include |
#include "Engine/PostProcessVolume.h" |
class APostProcessVolume :
public AVolume,
public IInterface_PostProcessVolume
PostProcessVolume: a post process settings volume Used to affect post process settings in the game and editor.
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bEnabled |
Whether this volume is enabled or not. |
|
float |
BlendRadius |
World space radius around the volume that is used for blending (only if not unbound). |
|
float |
BlendWeight |
0:no effect, 1:full effect |
|
uint32: 1 |
bUnbound |
Whether this volume covers the whole world, or just the area inside its bounds. |
|
float |
Priority |
Priority of this volume. |
|
Settings |
Post process settings to use for this volume. |
Name | Description | |
---|---|---|
|
APostProcessVolume ( |
Name | Description | ||
---|---|---|---|
|
AddOrUpdateBlendable ( |
Adds an Blendable (implements IBlendableInterface) to the array of Blendables (if it doesn't exist) and update the weight |
|
|
IsPPVEnabled() |
Name | Description | ||
---|---|---|---|
|
PostRegisterAllComponents() |
Called after all the components in the Components array are registered, called both in editor and during gameplay |
|
|
PostUnregisterAllComponents() |
Called after all currently registered components are cleared |
Name | Description | ||
---|---|---|---|
|
CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name | Description | ||
---|---|---|---|
|
EncompassesPoint ( |
||
|
FPostProcess... |
GetProperties() |