Deprecated
SceneCapture's mesh and frustum components should now be accessed through the SceneCaptureComponent instead of the Actor
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SceneCapture.h |
Include |
#include "Engine/SceneCapture.h" |
UStaticMeshComponent * GetMeshComp() const
Returns MeshComp subobject