ASplineMeshActor

SplineMeshActor is an actor with a SplineMeshComponent.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SplineMeshActor.h

Include

#include "Engine/SplineMeshActor.h"

Syntax

class ASplineMeshActor : public AActor

Remarks

SplineMeshActor is an actor with a SplineMeshComponent.

Constructors

Name Description

Public function

ASplineMeshActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

USplineMeshC...

 

GetSplineMeshComponent()

Returns SplineMeshComponent subobject

Public function

void

 

SetMobility

(
    EComponentMobility::Type InMobility
)

Function to change mobility type

Overridden from AActor

Name Description

Public function Virtual

void

 

CheckForErrors()

Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.

Overridden from UObject

Name Description

Protected function Virtual Const

FString

 

GetDetailedInfoInternal()

This function actually does the work for the GetDetailedInfo() and is virtual.

See Also

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